May 10, 2021

The game is short, well written, and the audio adds to the ambiance. I was more focused on the text than on the backgrounds, but it was rather satisfying to watch those excerpts of the mill. Gameplay I would estimate around 15 minutes for a quick reader like me.

May 6, 2021

All-in-all this interactive witchy novel is beyond what I expected and I am pleased I had the honor to read the story, I am looking forward to playing the other two connected games in the (hopefully near) future. The ending was a little abrupt, but this added to the sudden flow of actions, so it’s a pro! Tagged story-rich, it owes up to that name and can proudly wield it, I would’ve added “breathtaking” as well (if it would be possible on itch.io)!

May 3, 2021

The game could use some polishing, both text-wise and maybe styling/mechanics-wise or I would love to see a “remastered/remake” of this fun time killer. It’s definitely worth a few plays, it’s minimalistic, so don’t expect it to be enormous or perfect.

April 29, 2021

A short story set in the early 18-hundreds, showing the depiction of poverty and what one is willing to go through to escape this fate. Featuring breathtaking audio at the right moments and illustration to aid the visual horrors of this awesome one-time playable game.

April 26, 2021

A horror game disguised as a study tool, with layers built-in to assure the player practices words that get increasingly more sinister, but also learns you what paranoia feels like. If you feel like playing a short game with amazing ambient audio, and experience what it is to be home alone while someone is watching you through your window, this is your chance.

April 23, 2021

An unsettling universe in which the player faces something which I didn’t know could be horrific, a babyface. Making this game unique and something that should be recognized by more lovers of interactive horror fiction.

February 14, 2021

insanity is doing the same thing over and over again and expecting different results Albert Einstein It has been a long ride! When I first started making the game it was late September, and I just started my academic year. The subjects were complex and I wanted some creative relaxation in my mind, so I…