By the time someone dares her home, there will be no story here, only bones.litrouke
Summary: The wordplay, poetic I’d say, and the music combined with the visuals gives me eerie vibes, something Litrouke used in his other games too. I was happily surprised by this story and enjoyed it a lot. It certainly is worth your time, even if it is to train your Latin.
Introduction to the game
A gothic mystery game in which you rely on your environment to uncover the truth. Created for the 2019 subQjam, using less than one thousand words across all routes. Contains religious content, multiple endings, optional audio, and lots of Latin, so be prepared to either translate or turn insane. The game is fully playable with your mouse only and doesn’t require any other form of input, so lean back and enjoy the atmospheric horror world of Domvs, which I assume means “a dwelling of ancient Roman or medieval times” (but google has been wrong before). Also, the creator of Domvs made these two amazing games, which I also reviewed: A man outside and Please answer carefully.
The violin, slowly fading in and out, the tone is set right from the beginning. Almost as if the story tries to reel you in, deeply, into a grave. The unique display of placement of sentences is refreshing and certainly makes you wander across the visuals. What’s even more interesting is the fact you, the player, are allowed to simply alter the story to your liking, even when it’s a slight alteration, sed este vernum as the story asks you. Across the different rooms has been inserted ambient music, the humming for example beautifully fits the scenery and results in being soothed while the story unfolds. Before I know it, the story abruptly ends, meaning it’s a rather short one. Even though it ended, the wordplay, poetic I’d say, and the music combined with the visuals gives me eerie vibes, something Litrouke used in his other games too. I was happily surprised by this story and enjoyed it a lot. It certainly is worth your time, even if it is to train your Latin.