Game review: A twisted place

By interacting with toxic people, you could absorb the toxicity and become toxic yourself.

Rana strange

Summary: The game is short, well written, and the audio adds to the ambiance. I was more focused on the text than on the backgrounds, but it was rather satisfying to watch those excerpts of the mill. Gameplay I would estimate around 15 minutes for a quick reader like me.


Introduction to the game

As you descend into the depths of this twisted place, you see the air inside is damp and warm, but much of it resembles the factory above. Melted, distorted, but an impressive facsimile, nonetheless. This place has always predated the factory, but it has adopted much of its form. It may likely remain still even once the factory is entirely gone. A Twisted Place is a dark linear horror interactive fiction with themes of self-worth and suicide, with photographic environmental art taken at the abandoned Bradmill factory site. The game uses a clean chat-like interaction system, in which the story unfolds itself. Audio is also triggered on the press of different boxes and sets an eerie ambiance.

Content Warning: self-loathing thoughts, suicide, and grief.


My opinion

We start off somewhere near “a twisted place”, which was deemed a public hazard some time ago by the public. Luckily we were able to enter this place via a river. We enter the buildings, because what can go wrong? What’s really nice is the fact one can scroll back to past options, resulting in a real chat-like simulation, in which all choices are stored for one to read back. In the meantime, we are having a monologue about rather dark subjects, and the options we are given are amazing, it feels like I am exploring the protagonist’s mind in which I choose what happens.


Continuing on we are given a lot of dialogue about our friend Lemma, Lemma seems, the protagonist shares the feeling of being a burden with Lemma. We descend deeper into the twisted place, though one can question if this place exists and it’s not the mind of our protagonist visualized. The twist comes at the part where we are yearning for a purpose, the purpose to feed, give fuel to the creature, which I think is a reference to a never-ending void.


The ending follows shortly after, with a post-credits note, one made by the developer/writer. Giving us the true purpose behind the game. After reading this I re-read my choices and felt how doing so gave a different feeling to me. Much darker and much more twisted I felt. The game is short, well written, and the audio adds to the ambiance. I was more focused on the text than on the backgrounds, but it was rather satisfying to watch those excerpts of the mill. Gameplay I would estimate around 15 minutes for a quick reader like me. I hope to everyone reading this and having struggles with similar feelings, subjects, or anything, help is always there, just reach out!